Divine Slasher or Reaver Calamity? SHOWDOWN | Explanation video | Eng sub | Ita dub | MHW

Divine Slasher or Reaver Calamity? SHOWDOWN | Explanation video | Eng sub | Ita dub | MHW

Welcome to my channel guys I’m Grottesco Peppe and today, after a lot of time, I’ll bring you an interesting video in which I’ll talk about the issue: ”Reaver Calamity or Divine Slasher?” Which one is the best? Before starting the video I just wanna let you know that this video will be specific as much as possible I’ll only talk about long swords and in particulary about divine slasher and reaver calamity. (I never remember the name in italian) If you are interested at this mechanic of the game in a general way I’ll let you 3 useful links down below in the description Let’s start talking about how to calculate the damage on mhw On the screen you’ll find all the stuff I’m gonna say First of all we start from the true damage, that is actually the real damage you deal when hitting a monster’s part. (a specific modifier for every type of weapon) These modifier are hidden of course If you are curious about modifiers of the other weapons, you can find down below the link After that you have to multiply the number obtained by a modifier of the sharpness We have different colours of sharpness (see on screen) More is the sharpness, the more is this modifier Consequently more sharpness you have, the more damage you deal But pay attention this is only a consequence With longsword the sharpness is a little different… In fact our sharpness modifier isn’t 1.32, but 1.45 This is because the long sword, in older chapters, benefited from a special sharpness bonus. This bonus was given once you reloaded the spirit’s bar. This bonus was worth 13% (in mhw you benefit from this bonus yet) So let’s sum There is another hidden modifier in mhw when using the ls which was also present on mhfu we’re talking about 5% of attack bonus So when we hit a part of the monster (or the column in this case) with the center of the blade the damage will be slightly higher After that we multiply by the motion value when we do a overhead slash this motion value is worth 0.25 It’s always a modifier as the last two were (also as the monster armor that we’ll see later) I was saying the motion value of the overhead slash, the attack with Triangle or Y We multiply this number by the number previously obtained After that we multiply all this by the monster armor In this case we take the column armor of the training area If the weapon has also elemental attack, this one is added to the raw damage The sharpness modifier for element is the same of the sharpness modifier but applied to the element Finally we multiply all this by the monster armor for element (every monster has either a raw weak and an elemental one) We take into account the column (the training area column is weak to all elements equally) This modifier changes on which part of the monster you hit, like the monster armor for raw damage. After this super-boring introduction to how to calculate the long sword damage on mhw Let’s finally talk about the two long swords we are here for, Divine slasher and reaver calamity! The first one has (see on screen) (we simply divide it by his modifier) Since divine shasher has no elemental attack, we can apply the elementless bonus on it (which is a multiplier of his raw damage) (we’ll use this bonus on every set of course) (multiply this by his sharpness modifier) Then we multiply by the motion value of the overhead slash At the end we multiply by the column armor Divine slasher stops here. If we calculate correctly, we should get the number predetermined, which is 59 Actually the real number is 58.61625, but the game round it up. We did good, in fact we obtain 59! (without hitting a critical hit of course) Let’s have a look at the pickle’s sword. The reaver calamity starts with 759 of attack and 210 of element Initially focus on the raw damage (we simply divide by his modifier) (we just multiply by the white sharpness modifier (multiply by the motion value…) (multiply by the column armor…) This time the game round this number down. We immediately notice that the difference between Divine slasher raw and reaver calamity one is just 1 point (If you remember well, the divine slasher had 59 of raw damage) Let’s talk about the element (divide it by 10) (multiply by the sharpness modifier for element) (multiply by the column armor for element) 7.0875 is round down by the game to 7. Let’s sum the raw damage with the element If we calculate correctly, we should get 65 as the damage on the column Practice confirmes our theory. On the column the reaver calamity deals more damage of course so has the reaver calamity always been better than divine slasher? (The raw difference is just one point, but the reaver calamity has also the element!) The answer is pretty EZ… NO That’s where a fondamental factor comes in. We’re talking about AFFINITY Before the Behemoth’s patch hunting with divine slasher was almost always better. This is because the damage accumulated during the entire hunt was higher than the damage accumulated during the same hunt but using the reaver calamity There were few examples where the reaver calamity did better And we talk about monsters super-weak to dragon and during hunts very short With the coming of the behemoth and his 100% broken set We now have the possibility to create every set with 100% affinity Either we hunt with divine slasher or with reaver calamity we always have 100% affinity that -25% on the reaver calamity… DISAPPEARS No more penalities for reaver calamity (Only using behemoth or AT teostra’s set) 25% matches + 1/4 of damage if we crit – 1/4 of damage if we negatively crit At this point in the game, the reaver calamity is above divine slasher (Using 100% affinity set, watch out!!) There are few monsters that has 0% weak to dragon Consequently it will be almost always better to use reaver calamity than divine slasher I apologize to pc users because at this point in the game (without behemoth or AT teostra’s set) You can’t create a set with 100% affinity yet using reaver calamity Thus for PC players, divine slashers (in most cases) is still above. For PS and XboX players that manage to create this broken set, I can only say: ”Use it!” In that case Reaver calamity is above. I really hope I just remove all the doubts of the people who had conflicting opinions about the validity of these two long swords A lot of people wrote about this issue in the comment section (seeing me playing only with LS) ”What is better, divine slasher or reaver calamity” – they wrote me I always tried to answer in an accurate way as much as I could but I always had problems to communicate because of typing restrictions that limited my expression’s power So I decided to upload a video, unite al the ideas and clarify this topic once for all This question was the most frequent one I thank you for watching this video I hope you appreciate my work on this video if so you can like this video and subscribe 🙂 subscribe also to stay tuned to my channel 😉 ONE LAST THING BEFORE THE VIDEO ENDS: I just wanted to let you know that, in this period, I stopped playing mhw I restarted playing mhfu No more speedruns on mhw because I’m not training on it anymore I’m just training on mhfu as soon as I’ll read them, I’ll answer them! Again, goodbye and thank you!

26 thoughts on “Divine Slasher or Reaver Calamity? SHOWDOWN | Explanation video | Eng sub | Ita dub | MHW

  1. question. in the end i saw the taraoth sword fire right? isnt that better than the divine slasher in terms of sharpness? with a health augment, it might be better than the divine slasher in terms of damage because of peak performance!

    My taroth fire build:
    Attack boost lvl 7
    Critical eye lvl 7
    Crit boost lvl 3
    Peak performance lvl 3
    Weakness exploit lvl 3
    Masters touch behemoth set bonus

    i get around 122×7 damage for the spirit helmbreaker in the training area, I really think this is the new meta!

  2. Grande Peppe ottima guida ♡
    P.S. la musica di sottofondo del villaggio pokke di MHFU è bellissima 😍
    P.S.S. Da giocatore di Pc mi toccherà aspettare i nuovi set mannaggia ahah

  3. I dunno why ppl kept asking the question, I only started playing mhw a month ago, I did not do any test like this, but after I have watched so many ppl doing speed run, they have always used only one weapon, isn’t it obvious which one is better?

  4. Secondo me ci stava un accenno anche alla taroth fuoco giusto per togliere qualche dubbio anche su quella LS, comunque molto figo, ho imparato ancora cose nuove del tipo dove fosse finito il bonus acutezza della barra lampeggiante 😂.

  5. Very well done and informative. It's one thing to have the knowledge. Succinctly relaying that knowledge to others is not always easy.

    You nailed this. Your effort turned something complex into something simple. Well done!

  6. Thank you so much for this video! Your explanation was clear and broken down in such a way that both beginners and advanced players could understand. Excellent job! 👍

  7. Grazie Peppe, ottimo video, ottimo stile chiaro e pacato.
    Per la LS ti seguo sempre, sei la BIBBIA DELLA KATANA.
    Mi piacerebbe che i tuoi video fossero di più, ma importante è in fondo la qualità.

  8. Video veramente interessante e molto approfondito, consiglierò sicuramente di guardarlo a chiunque porrà questa domanda. Come sempre grande Peppo 😏

  9. Ottimo video da consigliare assolutamente visto che hai risolto uno dei maggior quesiti di MHW!
    Comunque mi potresti elencare il set del behemoth/teostra con i rispettivi gioieilli di cui parli per l'affinita al 100%?
    Grazie mille ^^

  10. Ciao Peppe, quindi caso che ora con il set Behemoth/Teostra si avrà sempre 100% affinità, nella katana del Jho conviene potenziare due volte con attacco, o uno attacco è uno affinità?

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